![]() If you take that unit from full to dead in the same battle round, every unit that killed at least one model from that unit during that round gains an experience at the end of the game. At the start of each round, you’ll choose an enemy unit that’s at its starting strength with no wounded models. If you want to demonstrate the Necrons’ incredible power in a more controlled manner, consider Supremacy Through Annihilation. They’ll get 2XP for every point on their tally for their trouble. ![]() The Unending Tally sees your various Destroyers keeping track of the number of units they killed, adding 1 to their tally every time they destroy 2 or more enemy units in a round. As with the Space Marine agendas, these are in a separate category, meaning you’ll typically only be allowed to take one from the Codex. Starting out, the Necrons offer four army-specific Agendas to choose from. Today we’ll be diving into the nuts and bolts of these new rules for Necron Crusade forces and offering some thoughts on what works and what doesn’t, and how to handle them in your Crusade. ![]() ![]() These really flesh the faction out, adding a host of new bespoke abilities and rules for your Necron dynasty/fleet, and they combine very well with the rules laid out in the Beyond the Veil expansion, which also has a bit of a Necron bent (Relics of the Nexus specifically are easy to activate for Necrons). Similar to the Imperial forces in Codex: Space Marines (whose Crusade rules we reviewed earlier this week), Necrons got their own set of Crusade rules in their new codex, fleshing out the faction with new agendas, relics, traits, and enhancements. ![]()
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